The first level in this build is a grocery store, with not much in it as far as obstacles or enemies go. We've only touched the tip of the iceberg with these as far as levels go. After the "final" level, the prototype dumps you back to the Sega screen.Ī WHOLE lot more. The Happy Happy Joy Joy dance is absent in this build.The change is temporary, and going to the next area switches back to the character selected from the menu. Quickly pressing Start two times switches between the characters.Pressing Start does not bring up a pause menu, instead skipping to the next area.Also, no health is lost when Powdered Toast Man rescues you. Powdered Toast Man doesn't drop you in a predetermined location like he does in the final, instead you stay on him until you jump off.Not much in the way of voice samples has been done, since most are absent.Stimpy uses some of Ren's sprites in certain situations, mainly when he's standing on the edge of a platform.On top of this, there are no invincibility frames at this point, so this can be an easy way to get stuck in the second level of this build. The final build uses a health bar and shows the remaining amount of lives at the bottom center of the screen. Health is determined by the face at the top left corner of the screen, with lives in the top center. The marching log scene used for the Sega logo in the final has not been implemented at this point, instead using the standard logo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |